Tangible bots: interaction with active tangibles in tabletop interfaces
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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Tangible bots : interaction with active tangibles in tabletop interfaces. / Pedersen, Esben Warming; Hornbæk, Kasper.
The 29th Annual Chi Conference on Human Factors in Computing Systems: conference proceedings and extended abstracts. Association for Computing Machinery, 2011. s. 2975-2984.Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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TY - GEN
T1 - Tangible bots
T2 - 29th Annual CHI Conference on Human Factors in Computing Systems
AU - Pedersen, Esben Warming
AU - Hornbæk, Kasper
N1 - Conference code: 29
PY - 2011
Y1 - 2011
N2 - We present interaction techniques for tangible tabletop interfaces that use active, motorized tangibles, what we call Tangible Bots. Tangible Bots can reflect changes in the digital model and assist users by haptic feedback, by correcting errors, by multi-touch control, and by allowing efficient interaction with multiple tangibles. A first study shows that Tangible Bots are usable for fine-grained manipulation (e.g., rotating tangibles to a particular orientation); for coarse movements, Tangible Bots become useful only when several tangibles are controlled simultaneously. Participants prefer Tangible Bots and find them less taxing than passive, non-motorized tangibles. A second study focuses on usefulness by studying how electronic musicians use Tangible Bots to create music with a tangible tabletop application. We conclude by discussing the further potential of active tangibles, and their relative benefits over passive tangibles and multi-touch.
AB - We present interaction techniques for tangible tabletop interfaces that use active, motorized tangibles, what we call Tangible Bots. Tangible Bots can reflect changes in the digital model and assist users by haptic feedback, by correcting errors, by multi-touch control, and by allowing efficient interaction with multiple tangibles. A first study shows that Tangible Bots are usable for fine-grained manipulation (e.g., rotating tangibles to a particular orientation); for coarse movements, Tangible Bots become useful only when several tangibles are controlled simultaneously. Participants prefer Tangible Bots and find them less taxing than passive, non-motorized tangibles. A second study focuses on usefulness by studying how electronic musicians use Tangible Bots to create music with a tangible tabletop application. We conclude by discussing the further potential of active tangibles, and their relative benefits over passive tangibles and multi-touch.
KW - Faculty of Science
KW - active tangibles
KW - bidirectional interfaces
KW - tangible user interfaces
KW - user evaluation
U2 - 10.1145/1978942.1979384
DO - 10.1145/1978942.1979384
M3 - Article in proceedings
SN - 978-1-4503-0228-9
SP - 2975
EP - 2984
BT - The 29th Annual Chi Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
Y2 - 7 May 2011 through 12 May 2011
ER -
ID: 37449802